[ODE] AutoDisable Disabled?

Aras Pranckevicius nearaz at interamotion.com
Fri Oct 8 12:54:04 MST 2004


>>  should manually take care and NOT create contact joints in your
>>  collision callback for those cases:
>>  * both bodies are disabled,
>>  * one body disabled, other is geom without a body
>
> This was discussed recently. While it seems to be right, it can cause
> wrong results when something hits a stack of disabled bodies - during 
> this
> time step there will be no contact joints between stack elements so 
> the
> moving body will force the stacked bodies to interpenetrate.

That's why it isn't in the ODE core :) The user has much more knowledge 
if he has some stacks-o-boxes that are sensitive to this or not...


Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/



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