[ODE] How can i calculat Angular velocity

Megan Fox shalinor at gmail.com
Wed Nov 10 10:29:48 MST 2004


Perhaps I'm misunderstanding, but wouldn't dBodyGetAngularVel() be
what you want?
-Megan Fox

On Thu, 11 Nov 2004 01:49:07 +0900 (KST), 장영 <a614252 at naver.com> wrote:
> Hi.. 
> 
> void dWtoDQ (const dVector3 w, const dQuaternion q, dVector4 dq); 
> Given an existing orientation q and an angular velocity vector w, return in
> dq the resulting dq/dt. 
> 
> This ODE Function.. 
> 
> But... I have q and dq.. But I Don't Know AngularVelocity(w).. 
> 
> How calculat AngularVelocity(w)?? 
> 
> I Want calculat Ragdoll AngularVel from Death Keyframe Animation.. 
> 
> Help Me.. Please..



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