[ODE] Re: Picasso

Kevin Fields kevin at dorvounleashed.net
Tue Nov 2 08:43:53 MST 2004


I think this would be highly beneficial to people (such as myself) that
are doing tests to see what physics engine they would like to use on a
project. I wouldn't want to spend loads of time writing a graphics
library, if I'm already using a 3rd-party API. At this point in time,
I'm only interested in how ODE performs, and do not want to have to
worry about the stability or functionality of my own graphics API.

If you're able to get a Windows port working, I wouldn't mind taking a
look at it.

Kevin

-----Original Message-----
From: Daniel Marbach [mailto:daniel.marbach at epfl.ch] 
Sent: Monday, November 01, 2004 6:37 PM
To: ode at q12.org
Subject: [ODE] Re: Picasso

> I believe the policy  "graphics are up to the user" makes very good
> sense as ODE is a dynamics engine first and foremost and this is where
> the development effort should be concentrated.

I agree, I didn't mean that ODE developers should now make a graphics
library. I
thought of interested ODE users, like me...

> Use Ogre3D, or Nebula2, or one of the zillion other graphics libraries
> that focus on graphics. Most of them have wrappers that integrate ODE.

I didn't know any ode wrappers for cross-platform graphics libraries.
Looks like
this is, what I was looking for. If I have
time I'll make a review and add the links to the wiki area...

> If you want to work on
> graphics, perhaps it's better to contribute to one of the graphics
> libraries.

True. I guess the only argument in favor of Picasso is, that it is small
(about
the same size as Drawstuff), i.e. good for people that know GLUT and
don't want
to spend a lot of time learning a new graphics library.


Cheers,

  Daniel

----------------------------------------
Daniel Marbach
Bitziusstr. 9
CH-3006 Bern

Tel: 031 351 11 09
WWW: http://icwww.epfl.ch/~marbach/
----------------------------------------
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