[ODE] Any BloodRayne 2 developers listening?
tylerstreeter at gmail.com
Mon Nov 1 17:17:03 MST 2004
> We then wrote our own auto-disable that would disable an island of
> bodies, rather than one individual body. This is subtle, but the
> effect was amazing. Dead bodies, box stacks, etc. became totally
> stable with this. In one test level, I had 20 boxes stacked one on
> top of another. You could run into the stack, it would sway, then
> stop. If you hit it hard enough, then it would fall over.
Has anyone else tried this method - disabling the whole island instead
of single bodies? How well does it work for others?
Mark - do you have any more details on how you did this (e.g. how do
you decide when to put the island asleep)?
More information about the ODE