[ODE] Re: Reason for GeomTransformGroup not being core?

Gary French gary at silverblood.org
Mon Nov 1 06:34:34 MST 2004

>And this is an unrelated question, but - is there any reason to not
>have a large number of spaces in a sim?  I mean, take my architecture
> each containing typically one geom or possibly more in the
>case of ragdolls/complex tables/etc?

  This is a good query, I've been using simple spaces for figures and 
vehicles as well, tho a struct for the dat and function pointers would 
serve as well ( or both, possibly ).

Accuracy, n.: The vice of being right

More information about the ODE mailing list