[ODE] Re: Reason for GeomTransformGroup not being core?
gary at silverblood.org
Mon Nov 1 06:34:34 MST 2004
>And this is an unrelated question, but - is there any reason to not
>have a large number of spaces in a sim? I mean, take my architecture
> each containing typically one geom or possibly more in the
>case of ragdolls/complex tables/etc?
This is a good query, I've been using simple spaces for figures and
vehicles as well, tho a struct for the dat and function pointers would
serve as well ( or both, possibly ).
Accuracy, n.: The vice of being right
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