[ODE] Some SSE in Quick step

tbp ode at ompf.org
Wed May 26 06:05:27 MST 2004


GARY VANSICKLE wrote:
> ..and then you spend the rest of your life explaining to customers why the
> binary compiled with 3DNOW! doesn't work on an PIII.  It has to be a
> run-time thing or it'd cause more trouble than it's worth.
Tho, like Pierre Terdiman already said, there's little to be gained from 
such fine grained operations if you don't play nice with the compiler 
(inlining).

Then there's no need to do some jumptable chachacha à la DirectX when 
you're dynamically linking Ode: link against the proper dll (ie 
ode-sse2.dll) at run time.
That just require some rather thin per platform gluing.

If you're linking statically then it's your problem.



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