[ODE] Simple character control

Billy Zelsnack billy_zelsnack at yahoo.com
Tue Mar 30 20:43:16 MST 2004


>On the other hand, a ragdoll-modelled character mesh being keyframe
>animated
>seemingly gives you properly accurate collision regardless of
animation
>frame, will always generate the contact data you need to adjust the
>animation

Problem with all this fancypantsness is it won't be fun for most games.
You
already get stuck and hung up too much in games as it is. Getting stuck
on a
door because your arm is hanging out, or your foot getting caught on a
tiny
ledge is just going to piss the player off. You only have 4 keys and a
mouse
(or worse) to get your point across to the computer and that really is
your
limiting factor, not the physics.


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