[ODE] ODE - Constant speed in different qualities boxes

Michael Lacher michael.lacher at hlw.co.at
Wed Mar 17 18:09:23 MST 2004


Megan Fox wrote:

> If I was doing it properly, I would be running my entire game loop at a
> fixed rate (so I would update EVERYTHING in the loop, once per loop, then
> render at the end), but I'm not :)
> 
> I do run the collision system once per loop, but I don't communicate the
> position of the geoms to the "real" entities in my systems until the looping
> has stopped.  I think I might adjust this in the "real" engine such that I
> run the entire system at a fixed rate - it would make it easier to retrofit
> the engine to allow replays.
> 

I tried this, both with clearing all the collision contacts after the 
first small ODE update and without. In both cases the result was 
terrible. My simulation jumped around and was in general much more 
unstable than it was before :(

mucki



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