[ODE] Terrain And Cone

Benoit Chaperot b.chaperot at jstarlab.com
Tue Mar 9 11:17:58 MST 2004


I could have supported the geom position and orientation but I thought it was 
not necessary. I thought you normally don’t want to move your terrain; plus it 
saves a few adds and multiplies...



Flavien Brebion <f.brebion at vrcontext.com>:

> That's nice. But if you could support the geom position and
> orientation, it'd be even nicer :)
> 
> F. Brebion
> 
> 
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
> Benoit Chaperot
> Sent: lundi 8 mars 2004 22:55
> To: ode at q12.org
> Cc: 'Russ Smith'
> Subject: [ODE] Terrain And Cone
> 
> 
> Hi all,
> 
> I have just updated my terrain contrib.
> There are now two height map colliders for terrain:
> dTerrainY: y is up.
> dTerrainZ: z is up.
> 
> Could Russ or one of the developers update the CVS.
> The archive can be downloaded at the following address:
> 
> http://www.jstarlab.com/TerrainAndCone20040308.zip
> 
> Thanks
> 
> Benoit
> 
> 
> 
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