[ODE] Reducing jitter when using QuickStep?

Megan Fox shalinor at circustent.us
Fri Jul 16 19:51:50 MST 2004


When using QuickStep and usable gravity (-9.8 to -20.0), is it possible to
reduce or remove the jiggly effect most objects seem to suffer from without
compromising the integrity simulation (eg. without reducing gravity to an
unusable value like 0.5, or making objects so soft as to make the collisions
seem completely incorrect, etc)?

I'm using 1x1x1 blocks on a 20x1x20 floor board, default values across the
board for CFM/etc, dInfinity / 2.0f static friction.

-Megan Fox / "Shalinor"
Lead Developer, Elium Project (http://www.elium.tk)



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