[ODE] how to glue bodies together ?
XFred at chx-labs.org
Thu Jan 29 04:58:51 MST 2004
On Wed, 28 Jan 2004 13:32:15 -0500
"Martin C. Martin" <martin at metahuman.org> wrote:
> Can you explain what you mean by "unreliable"?
Sure. Fixed joints only fix position, not rotation.
We tested that :
create 1 box without rotation ,
create another box with 45 degrees of rotation ,
then, fix the 2 together with a fixed joint :
The first step makes the rotated box back to a 0 degree rotation.
Obviously, this is said in the doc, and unfortunately we can't rely on fixed joint because of this behaviour.
Using a hinge joint instead seems to do the trick...
> > Don't combine the bodies. Instead, just use one body - combine the
> > geoms, and combine the masses so it acts like both bodies.
> This gets tricky when you have a object that you want to break apart or
> join together at some point. While it's possible to create/destroy
> bodies and geoms when that happens, that's a PITA. In some
> applications, the problems of using a fixed joint may be small.
> Now that I think about it, maybe a function to "join" two bodies/geoms,
> and another one to split them, would be useful?
> - Martin
Our application aims on very accurate collision detection. We already use some kind of geometric approximation by using primitives.
So, computation time is not critical, but accuracy is .
Detecting breaking is not our goal either.
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