[ODE] dCylinder problems and future

John Miles jmiles at pop.net
Wed Jan 28 09:25:08 MST 2004


Actually, I'd rather see the CCylinder rotated so that it faces the same way
as CylinderClassUser.

Two huge assumptions: (1) The main application for a flat-ended cylinder
bounding volume seems to be characters, because they don't tip over and they
can always turn in place.  (2) Upright characters in most game worlds that
adopt Max/Maya-like frames of reference are aligned with the Y axis.  Ergo,
CylinderClassUser is "right" and CCylinder has it wrong. :)

I'd further assume that CCylinder's inertia-tensor function would be fine
for CylinderClassUser as well, if the axes were switched.

-- jm

>
> That would be fine, but it should be rotated so that it faces the same
> way as the capped cylinder. Also, a mass function for it would be nice.
>
>



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