[ODE] ode test online

samuel girardin samuel.girardin at wanadoo.fr
Fri Jan 23 01:30:23 MST 2004


A ray return the exact 3D-space point of intersection and the direction of
reflection (normal).
So I can anticipate a bit and create an odebox Geom As I said, it works with
I don't test it with more complexe geometry. In fact, after that it's to the
modeler to deal with this spec.

samuel girardin

----- Original Message ----- 
From: "gl" <gl at ntlworld.com>
To: <ode at q12.org>
Sent: Friday, January 23, 2004 12:05 AM
Subject: Re: [ODE] ode test online

> > About the bsp collison, It's very simple but it works only with fly3d
> > engine.
> Interesting.  If I read this right, you're firing rays into the BSP, and
> when you find a collision, you create a temporary ode box geom (in the
> of the ray, attached to the buggy) to take care of the collision?
> I'm guessing this works for simpler shapes, but may be problematic with
> complex ones...
> --
> gl
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