[ODE] ode test online

gl gl at ntlworld.com
Thu Jan 22 23:05:16 MST 2004

> About the bsp collison, It's very simple but it works only with fly3d
> engine.

Interesting.  If I read this right, you're firing rays into the BSP, and
when you find a collision, you create a temporary ode box geom (in the place
of the ray, attached to the buggy) to take care of the collision?

I'm guessing this works for simpler shapes, but may be problematic with more
complex ones...

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