[ODE] Friction on Rolling Bodies
Roel van Dijk
roelvandijk at home.nl
Fri Jan 16 19:26:25 MST 2004
On Friday 16 January 2004 18:41, Ivan Sarmiento Ocharan wrote:
> I'm working on a simulation software, and I hace got troubles whit bodies
> that simply roll over the ground. They just never stop rolling. I have set
> the contact point whith several values for surface.mu, and it just change
> the velocity of them over the ground before the impulse to a steady one,
> that was given to the body whit the dBodySetForce function in a single
> time step.
> My question is, How can I desacelerate the rolling bodies just whit the
> collision function?
Q How do I stop things from rolling off into infinity, or pendulums from
A ODE models a universe with frictionless hinges and no rolling friction, so
problems like those are fairly common. The solution is to apply a force to
simulate rolling friction or aerodynamic drag.
The faq is your friend :-)
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