[ODE] Inconsistent depth return for dGeomRay
f.brebion at vrcontext.com
Wed Jan 14 10:25:08 MST 2004
Well, as i said on this exact same topic, i've got pretty bad
experiences with ray/trimesh intersections. There are issues
for trimeshes that are not centered at the origin, i think.
Since i currently don't have the time for it, i'd love somebody
to investigate into robustness of these functions :)
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Adam
Sent: Wednesday, January 14, 2004 12:47 AM
To: ode at q12.org
Subject: Re: [ODE] Inconsistent depth return for dGeomRay
Shamyl Zakariya wrote:
> One more thing... is ray to trimesh intersection not implemented?
It is implemented. I'm not sure how reliable it currently
is though. It should be good, but it's one of the code paths
that doesn't get exercised by many users...
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
"At this point the rocket becomes engorged with astronauts."
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