[ODE] Performance comparisons between different physics engines..

Mike Wuetherick mike at gekidodesigns.com
Fri Jan 9 13:10:47 MST 2004


aside from the fact that havok is a quarter million dollars per title? 
no thanx. i don't care how good it is, it isn't THAT good.

there's also tokamak as well
http://www.tokamakphysics.com/

it's freely licensable, but without the source code, i wouldn't 
recommend using any of these 'other' engines.

ODE was developed by one of the guys that created mathengine, it's 
freely licensable, open-source, etc...what more could you possibly want?

cheers
mike w
www.gekidodesigns.com | www.realityfactory.ca



Henrik Karlsson wrote:
> Hi,
> 
> I'm wondering if someone has done any comparisons between different engines?
> It would have been nice to know how ode performance stands against other
> engines. In my case accuracy isn't that important, performance and stability
> is the most interesting part.
> 
> The following engines would have been interesting to compare with:
> Havok (http://www.havok.com/)
> MathEngine (http://www.mathengine.com/)
> Meqon  (http://www.meqon.com)
> 
> I might have missed some other big physics engines, please tell me in that
> case.
> 
> If anyone knows any physics engines on the net that are using implicit
> integration (backwards euler etc) please send me an mail.. would have been
> interesting to look at and see if you could "feel" any difference compared
> to engines using explicit integration.
> 
> 
> Best regards,
> 
> Henrik
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
> 
> 


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