Managed Wrapper (was: RE: [ODE] My ODE++)

Jon Watte hplus-ode at
Fri Jan 9 09:37:32 MST 2004

Perhaps you can elaborate? In case you lost the context, here's a summary:

- Someone was saying that a better C++ wrapper might make writing a managed ("CLR" "DOTNET" etc) API for ODE easier. 
- I replied that I had written a managed API that's richer than the current wrapper available in contrib, and I described the approach I took, including wrapping using Managed DirectX APIs to reduce impedance. 
- Someone replied that tieing the managed API to DirectX precluded other platforms from using the managed wrapper. 
- The only other platform that could conceivably use that would be "DOTGNU" running under Linux, and, honestly, it's not currently anything I'd base a production-worthy effort on, which is what my joke was about. It seems that you were trying to prove that there are production efforts using DOTGNU on Linux, but I fail to see how your links apply.


			/ h+

-----Original Message-----
From: ode-bounces at [mailto:ode-bounces at]On Behalf Of ken
Sent: Friday, January 09, 2004 2:53 AM
To: ode at
Subject: Re: [ODE] My ODE++

Jon Watte wrote:
> Ah, yes, that large, clearly defined market of graphics-intensive
> applications using the CLR runtime environment on Linux. I totally forgot
> about those two guys :-)

Good point.

Maybe you should inform Pixar

Weta Digital,


and Industrial Light and Magic.

.. etc.

That they should ditch their 'CLR runtime environment' and 'upgrade'
to DirectX.

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