[ODE] Performance comparisons between different physics engines..

royce3 at ev1.net royce3 at ev1.net
Fri Jan 9 10:15:09 MST 2004


For completeness sake I thought I'd mention this:

It doesn't have nearly the variety of joints that ODE does, but otherwise
Tokamak has a simple api and the performance seems really good.

the v1 api is now free, and they're working on v2.

Original Message:
-----------------
From: Roel van Dijk R.vanDijk at rad.umcn.nl
Date: Fri, 9 Jan 2004 15:11:43 +0100
To: ode at q12.org
Subject: Re: [ODE] Performance comparisons between different physics
engines..


On Friday 09 January 2004 13:48, Henrik Karlsson wrote:
> The following engines would have been interesting to compare with:
> Havok (http://www.havok.com/)
> MathEngine (http://www.mathengine.com/)
> Meqon  (http://www.meqon.com)
Wow, the Meqon engine seems really stable. 
Look at the brick wall movie: http://meqon.com/movies/brickwall-divx.avi
Even if a ragdoll is thrown against the wall a few times some boxes fall
but 
the wall remains stable. No little jittering like a get with ODE.

I would be really nice to have such stability in ODE. Now I can only
achieve 
that by disabling bodies. But then you get things like the lower part of a 
wall collapsing while the upper part hovers in the air.
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