[ODE] Performance comparisons between different physics engines..

DjArcas djarcas at hotmail.com
Fri Jan 9 13:02:31 MST 2004


Mathengine is essentially defunct since the company I work for bought them
up. RenderWare physics is apparently amazingly fast on a PS2 tho :)

----- Original Message ----- 
From: "Henrik Karlsson" <Henrik.Karlsson at dice.se>
To: <ode at q12.org>
Sent: Friday, January 09, 2004 12:48 PM
Subject: [ODE] Performance comparisons between different physics engines..


> Hi,
>
> I'm wondering if someone has done any comparisons between different
engines?
> It would have been nice to know how ode performance stands against other
> engines. In my case accuracy isn't that important, performance and
stability
> is the most interesting part.
>
> The following engines would have been interesting to compare with:
> Havok (http://www.havok.com/)
> MathEngine (http://www.mathengine.com/)
> Meqon  (http://www.meqon.com)
>
> I might have missed some other big physics engines, please tell me in that
> case.
>
> If anyone knows any physics engines on the net that are using implicit
> integration (backwards euler etc) please send me an mail.. would have been
> interesting to look at and see if you could "feel" any difference compared
> to engines using explicit integration.
>
>
> Best regards,
>
> Henrik
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>


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