[ODE] "Tank" cinematics

Reto Spoerri rspoerri at nouser.org
Fri Jan 9 14:12:36 MST 2004

I'm not sure about the demo's setup, but i think A is left wheel rotation
an B is the right ones.
In this case i would set A to negative and B to positive rotation (non
moving rotation). As a tank usually has both wheels turning. Or in the
case of forward moving steering A to a lower speed than B.


> t-immersion do real-time 3D overlays for broadcasting, if I am not
> mistaken as per the following movie...
> http://www.dfusion.tm.fr/video/dfusion_hires.mpg
> or
> integrating 3D objects into real-time video as per videos from these
> page...
> http://www.dfusion.tm.fr/video/scenario4.mpg
> http://www.dfusion.tm.fr/scenario2_indus.html
> Dominique
> http://www.DelphiGamer.com := go on, write a game instead;
> Roel van Dijk wrote:
>> On Friday 09 January 2004 11:54, Emmanuel Marin wrote:
>>>I'm trying to use ODE "for fun" through a parser
>>>of ours (you may check www.t-immersion.com
>>>for demos of the software I'm writing about).
>> I should have paid better attention during my french classes at school
>> :-)
>> Je ne parle pas Francais!
>>>So I took the buggy demo, and made such
>>>tweaks. The result is ok when B is 0, but as
>>>soon as I want to turn, nothing works. When
>>>A = 0, the "tank" stands still whatever the
>>>value of B. When A != 0, I think this would be
>>>wishful thinking to claim B has an effect...
>> Maybe the friction is to high. A tank always slips when it turns. Try to
>> set
>> the friction really low, like you are riding on ice. See if that makes a
>> difference.
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