[ODE] ODE GUI Editor #2...

Brad Clancy bradclancy at hotmail.com
Fri Feb 27 21:43:33 MST 2004


Slightly off the text file topic, but having mentioned Maya.

Have either of the developers of these tools considered doing this in tools
for Max or Maya? Being able to export a physics construct from with-in Max
would be really cool (as my company uses Max). I'm thinking it would not be
too much of a stretch from what I've seen of the two tools (implementing a
number of new max interface objects and an exporter).

BTW, the tools are very cool.

Cheers,
Brad

----- Original Message ----- 
From: "John Miles" <jmiles at pop.net>
To: "William Denniss" <lists at omegadelta.net>; "ode" <ODE at q12.org>
Sent: Thursday, February 26, 2004 4:00 PM
Subject: RE: [ODE] ODE GUI Editor #2...


> Well, you need to read the text files as well as export them, for the
> reasons mentioned earlier (manual or XML-automated editing of many similar
> items).
>
> Maya does this right, IMHO, with their .ma ASCII and .mb binary files.
When
> you get tired of long load times, you switch from .ma to .mb.  If you need
a
> text version later on, you can still read and write it, even if it's (by
> then) a few hundred megabytes in size.
>
> BillyZ is right, though, in that overengineering is the real peril.
>
> -- jm
>
>
> > Just to make sure we're all on the same page - there's no need to remove
> > the binary support, I was only suggesting the addition of some
> > text-based export utility.  As someone mentioned before it is easy to
> > compress text files to a fraction of their size, but I am not trying to
> > start an XML/Text vs binary debate - I'm saying it would be good to have
> > both!
> >
> > Cheers,
> >
> > Will.
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>


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