ODEXml editor/modeler (Re: [ODE] GUI Editor, to XML or not?)

Roel van Dijk roelvandijk at home.nl
Thu Feb 26 14:04:33 MST 2004


On Thursday 26 February 2004 12:48, Limor Schweitzer wrote:
> One possible direction that this can lead to is a plugin for, say,
> 3DStudio. 3DStudio can serve as a perfect physics modeling tool, with the
> aid of this theoretical plugin that knows about ODE objects and parameters,
> you could then save the resulting "physically rigged model" into an ODEXml
> file. The plugin could even run an ODE simulation and 3DStudio would update
> the object's coordinates accordingly and thereby serve as a visualization
> tool for the simulation.
Sounds a lot like what Blender does. There was even a little discussion about 
it on this list back in 2002:
http://q12.org/pipermail/ode/2002-October/006066.html


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