[ODE] Triangle-box collider contribution

Flavien Brebion f.brebion at vrcontext.com
Wed Feb 25 23:50:25 MST 2004


Which weird behavior ? I wouldn't mind knowing what are the problems
with the 0.039 trimesh/box implementation..?

F. Brebion


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Chroma
Sent: mercredi 25 fevrier 2004 22:47
To: ode at q12.org
Subject: Re[2]: [ODE] Triangle-box collider contribution


a> Oops. Fixed. I hope :)
a> http://www.cad-creations.net/asko/TriBox/TriBox.zip

Now that's interresting, it seems to fix all the weird behaviour i
noticed. Thanks for this.

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