[ODE] New ODE GUI Editor available : ezphysics.org

Limor Schweitzer limor666 at hotmail.com
Wed Feb 25 03:55:48 MST 2004


Ed,

Thanks for the encouragement.

I just posted a note on the Ogre forum.


>From: Ed Jones <ed.jones at oracle.com>
>To: Limor Schweitzer <limor666 at hotmail.com>
>CC: ode at q12.org
>Subject: Re: [ODE] New ODE GUI Editor available : ezphysics.org
>Date: Wed, 25 Feb 2004 11:57:19 +1100

>
>HOW COOL IS THAT!!!!
>
>Have you posted this to the Ogre Forums?
>They'll love it there!
>
>The big robot video is ace. I know some folks on the Ogre forum have been 
>working towards skinned ragdolls with ODE.
>They'll probably be gutted that you've beaten them to the mark!
>
>Keep up the good work, I can't wait to see where this editor/API is going 
>to go.
>It'll be great.
>
>Cheers,
>Ed.
>
>
>
>Limor Schweitzer wrote:
>
>>
>>I've been working on this for a while. The editor is almost presentable 
>>(not enough to expose the source code quite yet..) so you can download the 
>>binaries and at least run the simulation with a few pre-cooked files and 
>>tweak around various ODE parameters. I also bought a domain name for the 
>>occasion: http://www.ezphysics.org
>>
>>
>>The system has two components, an editor/simulator and an API:
>>
>>Editor & Simulator—Lets you interactively embed objects supported by ODE 
>>into 3D meshes, attach joints and constraints to the physics objects, save 
>>the “physically rigged” scenes into files, and run simulations.
>>
>>API(not available yet)—Lets you embed the “physically rigged” meshes into 
>>your application. This involves classes and methods for reading the editor 
>>files and manipulating the physical aspects of the objects, such as 
>>applying torques and forces to joints.
>>
>>The graphics engine used is Ogre (ogre3d.org)
>>
>>let me know what you think!
>>
>>Cheers,
>>
>>Limor
>>
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>

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