[ODE] New ODE GUI Editor available : ezphysics.org

Limor Schweitzer limor666 at hotmail.com
Tue Feb 24 14:19:12 MST 2004


I've been working on this for a while. The editor is almost presentable (not 
enough to expose the source code quite yet..) so you can download the 
binaries and at least run the simulation with a few pre-cooked files and 
tweak around various ODE parameters. I also bought a domain name for the 
occasion:  http://www.ezphysics.org


The system has two components, an editor/simulator and an API:

Editor & Simulator—Lets you interactively embed objects supported by ODE 
into 3D meshes, attach joints and constraints to the physics objects, save 
the “physically rigged” scenes into files, and run simulations.

API(not available yet)—Lets you embed the “physically rigged” meshes into 
your application. This involves classes and methods for reading the editor 
files and manipulating the physical aspects of the objects, such as applying 
torques and forces to joints.

The graphics engine used is Ogre (ogre3d.org)

let me know what you think!

Cheers,

Limor

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