[ODE] Ragdoll performance with OpenDE

Limor Schweitzer limor666 at hotmail.com
Sun Feb 22 08:06:54 MST 2004


Hi, i'm just about to "pre-release" an ODE gui editor which has the ragdol 
as one of the demos.

it will allow you to take a skinned/skeletal  object (from 3dstudio or other 
3d design editors) and visually map proxy objects and joints to the skeleton 
so they resemble in shape, the skinned object. then, in the gui you can run 
an ODE simulation. once you are happy with what you see, you can either make 
a video recording of the simulation using FRAPS or write your own programs 
(using Ogre3d.org as a base graphics library), reading the XML file that was 
output from the GUI into C++ classes and manipulate the joints and forces as 
you wish.

so give me another couple of days and i'll announce it on the mailing list.

Cheers,

Limor


>From: "carlo cabanlig" <lecarlson at mydestiny.net>
>To: <ode at q12.org>, <noleyedge at yahoo.com>
>Subject: [ODE] Ragdoll performance with OpenDE
>Date: Sun, 22 Feb 2004 18:02:55 +0800
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>Hi, were doing a thesis related to Ragdoll... I've noticed that this thread 
>recently and I'm wondering if you could help us get started with doing the 
>ragdoll and ODE...
>
>Thanks
>Carlo Cabanlig
>
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