[ODE] New Physics SDK released

Pierre Terdiman pierre.terdiman at novodex.com
Thu Feb 19 16:00:30 MST 2004


> well, all i saw was the demos, of course i didn't know the internals. my
> guesses about the timestep were a result of observing physics taking more
time
> when framerate was lower (it happens when you switch to wireframe
rendering).
> in the test case with 210 boxes (the one labeled '400 boxes' :) and a huge
ball
> physics took roughly 2 times more when framerate dropped from 400+ to
around
> 120, and in the test where a cow was attached to a chain of tori it took
> (almost exactly) 3 times more when frame rate went from 1000+ to 160. of
> course, it might just be a problem with wireframe rendering and time
measuring.

Well, I've been told to "go away" so this is my last mail here. We can
continue this discussion off-list if you want.

- Pierre




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