[ODE] cal3d + ragdoll editor

Bruno Cesteiro brunomtc at hotmail.com
Thu Feb 19 11:12:33 MST 2004


I have been tryng to make an editor, in wich the user accordingly to a meshe 
skeleton can assign bones\joints to build a ragdoll system..,

The problem is, i don't know enought about ode to be able to do this 
myself., so i was wondering if anyone around here who has some experience 
with ode would be interested in helping out ?
The editor would then be released as opensource.

Currently, the editor loads a cal3d skeleton model, and the user can 
visually select the bones\joints he wishes to use, and add the to a 2 linked 
list ( bones list and joints list ).

Here's a shot :

http://paginas.ulusofona.pt/a2002128/editor.jpg

Anyone interested ?

thanks,
Bruno

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