[ODE] ODE in an Augmented Reality demo

DjArcas djarcas at hotmail.com
Mon Feb 2 17:17:14 MST 2004


That's fantastic!

Is that real time?

----- Original Message ----- 
From: "Emmanuel Marin" <emarin at t-immersion.com>
To: <ode at q12.org>
Sent: Monday, February 02, 2004 3:32 PM
Subject: [ODE] ODE in an Augmented Reality demo


> Finally, a very early demo can be seen at :
>
> http://perso.wanadoo.fr/emmanuel.marin/TotalImmersionRoughDemo.mpg
>
> Brief summary : the "Immersion" feeling comes from neat handling of
> the camera motion, from the shadows and lightnings, from the calibration
> of the  camera's distortion, etc.. but obviously the "fun" in a "fun demo"
> benefits a lot from ODE.
>
> Expect far better videos in the next weeks on our official site,
> www.t-immersion.com, here it was done between two developments,
> you can even see there's a gap of one centimer between virtuality and
> reality in the case of the toy building closest to the camera, something
> we'll take care to suppress for the "real" videos. In the demo above
> you see a hummer, we also made a nice helicopter which collides
> everywhere, but is hopefully automatically stabilized, and it looks
> neat too. Also the door actually moves in "real" and you can pass
> or cannot with your virtual car in a coherent manner. Etc, etc...
>
> As I said here before, we did not develop anything new inside ODE,
> we just made a kind of very specific parser, an extension of our
> home-made one for our main applications, that read some ODE datas
> to use with an ODE dll, that handles a far simpler world that most of
> your ODE-based codes I see discussed here can do. We don't make
> noises on collision because of such limitations, for instance, we
> did not made any elaborate callback, only the basic "describe world,
> then loop (send commands -> receive position)".
>
> So if you have any idea of something nice that could be done with
> ODE in Augmented Reality.. Do not hesitate to give us ideas and
> opinions on what you'd like to see, but don't forget the limitations
> above...
>
>
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