[ODE] Help using ODE with DirectX

gl gl at ntlworld.com
Fri Aug 27 10:52:29 MST 2004


> Hi, That first version dosn't work, the crash still happens and I don't
> know why, this is what I'm trying now, but it won't compile, see the line 
> below:

My guess is that your pointer to the vertex data isn't valid.  You're not 
error checking the LockVertexBuffer() call for a start - are you sure it's 
not failing?
--
gl 



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