[ODE] Modeling a room (or how to do an inverted cube rigid body inode)

toni toni at 4dvirtual.com
Wed Aug 25 20:42:29 MST 2004


toni wrote:

>Jon Watte wrote:
>
>  
>
>>Build a trimesh with the triangle normals pointing inwards.
>>
>>Cheers,
>>
>>			/ h+
>> 
>>
>>    
>>

But i'm reading threads that say "trimesh isn't stable enough". Is this
true or are we talking about non convex meshes only?

Thanx in advance,
Toni



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