[ODE] trimesh woes

Ian McMeans imcmeans at telus.net
Sat Aug 21 21:36:37 MST 2004


Jon: I'm pretty sure float denormalization isn't what's causing the 
problem, because when I try the hard-coded tetrahedron, its vertices are 
all 0.05 units away (compared to a box size of 1.0).

I think I'm going to have to step through the code. I'm not quite sure 
how to do that when I'm using the .dll, the .lib and the .h (I'll have 
to add the ODE source to my project, I guess?).


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