[ODE] 4x3 -> 4x4

Gabriel Gambetta ggambett at artech.com.uy
Thu Aug 12 13:52:41 MST 2004


More precisely, fill the missing bits with zeros, except the 4,4 element
which should be 1.0

Gabriel Gambetta
ARTech - Development Team
ggambett at artech.com.uy

-----Original Message-----
From: Jon Watte [mailto:hplus-ode at mindcontrol.org] 
Sent: Jueves, 12 de Agosto de 2004 01:12 p.m.
To: Emre Ugur; Ode at Q12. Org
Subject: RE: [ODE] 4x3 -> 4x4


> I am using Vortex and ODE. In ODE, rotation is defined in 4x3 matrix. 
> In Vortex transformation is defined in 4x4 matrix. Is there any direct

> mapping between them?

The mapping is there, and obvious to anyone who understands linear 
algebra. The ODE 3x3 matrix is the upper-left 3x3 of a 4x4 transform 
matrix. Just copy it, and fill in the missing bits.

Cheers,

			/ h+


_______________________________________________
ODE mailing list
ODE at q12.org
http://q12.org/mailman/listinfo/ode




More information about the ODE mailing list