[ODE] Simplest way of using ode as 2d physics engine?

Daniel Herkert mikael_hell at yahoo.com
Tue Aug 10 07:40:38 MST 2004


Hi

I am making a platform game and i dont need the z
dimension. What is the simplest way of making ode 2d?
I now use objects with z size of 1 and every step i
set the z position (and rotation) of the objects to
zero; isnt a pretty sight after few seconds of
simulation.

So anyone done this? Any pointers?


		
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