[ODE] ODE Logo

Shaul Kedem shaul_kedem at yahoo.com
Mon Apr 26 00:08:55 MST 2004


Russ,
 Would you have the time to export a file in .3ds
format (or better yet, obj or something) - there is no
easy way to convert .max files into anything, and I
would like to try and import your mesh into blender,

 (saw the new download page, cool)

Shaul


--- Russ Smith <russ at q12.org> wrote:
> 
> 3dsmax.
> 
> --
> Russ Smith
> http://www.q12.org/
> 
> On Thu, 22 Apr 2004, Shaul Kedem wrote:
> 
> > Russ,
> >  I asked that years ago (literally) - what
> > renderer/software was used to create the images of
> the
> > logo and the images in the documentation?
> >
> > Thanks,
> > Shaul
> >
> > --- Russ Smith <russ at q12.org> wrote:
> > >
> > > > I'm giving a college talk in a few days on
> game
> > > physics. I want to
> > > > briefly mention ODE and I'm looking for an
> > > official logo or something
> > > > like that to go with the text. Does anything
> like
> > > that exist?
> > >
> > > http://q12.org/logobig.png
> > >
> > > if anyone can design a better logo, feel free!
> > > (shouldn't be too hard :)
> > >
> > > russ.
> > >
> > > --
> > > Russell Smith
> > > http://www.q12.org
> > > _______________________________________________
> > > ODE mailing list
> > > ODE at q12.org
> > > http://q12.org/mailman/listinfo/ode
> >
> >
> >
> >
> >
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> 



	
		
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