Trimesh-trimesh collider (was Re[2]: [ODE] Triangle-box collidercontribution)

Nguyen Binh ngbinh at glassegg.com
Thu Apr 8 09:58:23 MST 2004


        Oh. Guys! Let hope that is the main result why
        test_moving_trimesh.cpp behaves unbelievable.

        Adam, did you find sometime for fixing it? If it's not so
        hard, please pass to anyone (possibly me :) ). I can't stand
        seeing a "working trimesh-trimesh" in ODE.
        
>> One of the things it's missing in this respect is the
>> updating of the geoms' homogenous transform matrix, which you
>> have indicated improves results -- I ran out of time,

JS> Oh, jeez.  It won't work at ALL if that's not being passed to dCollideTTL.
JS> The collision code uses that to determine the velocities of the colliding
JS> objects, and thus the best directions for collision.  If those transforms
JS> aren't being passed, then you're going to get some educated guesses, but
JS> mostly garbage, out.


-- 
Best regards,

---------------------------------------------------------------------
   Nguyen Binh
   Software Engineer
   Glass Egg Digital Media
   
   E.Town Building  
   7th Floor, 364 CongHoa Street
   Tan Binh District,
   HoChiMinh City,
   VietNam,

   Phone : +84 8 8109018
   Fax   : +84 8 8109013

     www.glassegg.com
---------------------------------------------------------------------



More information about the ODE mailing list