[ODE] Triangle-box collider contribution

O'dell Hicks ohicks at austin.rr.com
Sun Apr 4 09:23:23 MST 2004


> cAlen Ladavac wrote:
> > It's safe. I gave the source snippet to asko with the specific intention
to
> > have it integrated into ODE. If some kind of written permission is
needed,
> > let me know.
>
> Excellent, thanks -- I'll merge it.  (I don't think we'll
> really need written permission on the assumption that email
> negotiation/confirmation has been good enough for other
> contributions, but IANAL.)
>
> > P.S. If you want some other collider, I can provide snippets to any of
our
> > colliders if someone is willing to integrate (they use our core library
to
> > operate vectors and matrices, so it's not directly pluggable). We have
all
> > combinations of sphere, cylinder, capsule, box and triangle, except for
> > triangle-triangle.
>
> I believe that we don't have a working capsule-triangle case, so I
> think that'd be most welcome.

Capsule-triangle would be extremely useful!

Here's to Croation game developers, who seem to not be under the iron fist
of lawyers ; )

Too many times I've seen someone say something like, "I'd post a snippet of
our code, but my employer won't let me..."



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