[ODE] CAR SIM STEERING

gl gl at ntlworld.com
Mon Sep 29 15:06:12 MST 2003


I haven't done cars, but what are you using as your ground?  If it's a plane
then one contact should be fine, but if not try increasing the contacts.
--
gl

----- Original Message ----- 
From: "smythst" <smythst at tcd.ie>
To: <ode at q12.org>
Sent: Monday, September 29, 2003 1:33 PM
Subject: [ODE] CAR SIM STEERING


> Ok I've got a few problems trying to get steering to work on a car sim I'm
> working on. First off, I'm treating the wheels as spheres (is this correct
for
> starters? I think it is as test_buggy uses spheres, and one contact point
per
> wheel with the ground seems logical).
>
> Now, for steering I try to apply a torque to the front two wheels, which
are
> attached to the chasis via a hinge2 joint each (it's a four wheeled
vehical
> unlike test_buggy's 3), in the direction that I want the car to turn. I
have
> the proper stops set for the joints, however it's going wrong somewhere.
> Instead of turning, the car's front (the end going forwards) ploughs
downwards
> into the ground? Anyone else run into this problem, or am I simply doing
> everything wrong??
>
> Cheers.
>
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>



More information about the ODE mailing list