[ODE] dJointCorrectHinge2 hack = boom

james at 6msoft.com james at 6msoft.com
Tue Oct 21 06:06:44 MST 2003


> Im working on a vehicle simulation, and I'm using the dJointCorrectHinge2
> hack right now (http://q12.org/pipermail/ode/2003-May/008528.html), as its
> the only solution in preventing bendy wheels I have seen so far.
>
> But right now, seemingly almost random, the sim explodes, not crashes, but
> dCollide will sit in such huge CPU intensive loop for extended periods of
> time, resulting in my mouse only moving ultra slow, and making it nearly
> impossible to quit (is ODE setting the thread/process priority for me or
> something?).
>
> Has anyone else encountered this, or better yet, solved the problem? Or is
> there a better solution out there now (dBodySetFiniteRotation* doesn't
> yield nearly as good results)? Right now its really putting the hurt on.
>
> James
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>

To reply to my self, I have come to the conclusion that it is OpenGL that
is exploding, which is caused by fubar matrices from ODE. For now im just
going to hack fix the matrices as I get them to prevent the explosion, but
still need a real solution.

-James


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