[ODE] Dynamic Collision Handling

Hasan Husain Sheikh howbizarre79 at hotmail.com
Tue Oct 7 10:37:24 MST 2003


Hi All !
Iam new to Game Programming and have to develop a Physics Engine for Terrain 
Simulation. What I want to know is that how can I handle Collisions when the 
Terrain itself is Dynamic. One way I believe is to Setup a new Space for 
each frame that will contain all the Bodies currently on the Screen. But 
won't that be too Expensive For CPU.
Waiting For Response
Howbizarre79

_________________________________________________________________
Tired of spam? Get advanced junk mail protection with MSN 8. 
http://join.msn.com/?page=features/junkmail



More information about the ODE mailing list