[ODE] Multiple cameras for the same simulation

Max madmax at red-falcon.net
Tue May 20 14:47:01 2003


That is a nice combination. Works fine for me.
I just implemented multithreaded terrain patch (un)loading for ode.
One of Ogre's scene manager plugins does that for the rendering
part, too.

20.05.2003 09:31:48, Paul Rudin <paul.rudin@ntlworld.com> wrote:

>"Aras Pranckevicius" <nearaz@interamotion.com> writes:
>
>> 
>> For the graphics API - if it needs to run on non-win systems, then,
>> I guess, it's just one API left - that's OpenGL (if software
>> rendering isn't an option :)). 
>
>I'm investigating using Ode for physics and Ogre
>(http://ogre.sourceforge.net) for rendering.
>
>
>
>
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