[ODE] Multiple cameras for the same simulation

Aras Pranckevicius nearaz at interamotion.com
Mon May 19 23:54:01 2003


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Sorry, haven't used drawstuff, so can't suggest anything :(

For the graphics API - if it needs to run on non-win systems, then, I =
guess, it's just one API left - that's OpenGL (if software rendering =
isn't an option :)). Drawstuff is implemented using OpenGL, so you can =
just look at it's source and make necessary modifications yourself.


Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
   I am currently using drawstuff for rendering. Can you suggest how I =
could have multiple camera windows using drawstuff. If not what graphics =
API could I use, that would allow the code to run on Linux/Win 32 , with =
the least amount of change.


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<DIV><FONT face=3DArial size=3D2>Sorry, haven't used drawstuff, so can't =
suggest=20
anything :(</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>For the graphics API - if it needs to =
run on=20
non-win systems, then, I guess, it's just one API left - that's OpenGL =
(if=20
software rendering isn't an option :)). Drawstuff is implemented using =
OpenGL,=20
so you can just look at it's source and make necessary modifications=20
yourself.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>Aras Pranckevicius aka NeARAZ<BR><A=20
href=3D"http://www.gim.ktu.lt/nesnausk/nearaz/">http://www.gim.ktu.lt/nes=
nausk/nearaz/</A></DIV>
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style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV>&nbsp;I am currently using drawstuff for rendering. Can you =
suggest how I=20
  could have multiple camera windows using drawstuff. If not what =
graphics API=20
  could I use, that would allow the code to run on Linux/Win 32 , with =
the least=20
  amount of change.</DIV>
  <DIV><FONT face=3DArial =
size=3D2></FONT>&nbsp;</DIV></BLOCKQUOTE></BODY></HTML>

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