[ODE] Gravity

Nate W coding at natew.com
Tue May 13 14:02:01 2003


On Tue, 13 May 2003, Charles Ingalls wrote:

> Now my simulation work with a timestep 0.01 with a refresh of 85 FPS
> but I use the 'repeat' system witch give me exact 100 call to
> dWorldStep so 100 * 0.01 = 1 second (whaouu ;-) ).
> 
> And my box always fall like it was on the moon...:-(

How do you know that you're really rendering at 85 fps?

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com