[ODE] dGeomTransform; no collision happening

Nate W coding at natew.com
Fri May 2 20:13:02 2003


On Fri, 2 May 2003, Matthews, Steve USA wrote:

> There's a lot more in between, and the dGeomSetBody setting to a 0
> body is generic in my code.  When I do the above, my sphere falls
> through my ground plane, but if I do the dGeomSetBody (and dSpaceAdd)
> on sGeomID, I have no problems.

Sounds like your collision callback is not creating the contact joints
properly.  I'd put a breakpoint on that function and watch what happens
when it tests the sphere against the ground plane.

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com