[ODE] Actuators

Martin C. Martin martin at metahuman.org
Thu Jun 26 20:11:02 2003


Your best bet is to use the motors built into joints, or AMotors for ball
and socket joints.  At each timestep, just before you call dWorldStep(),
set the desired velocity to exact amount it would take to get the joint
where you want it in one time step.

- Martin

Ivan Tanev wrote:
> 
> Dear all,
> 
> I have a very limited experience with ODE and would like to ask you to
> suggest me the way of implementing "actuators" in the joins (e.g. ball
> joins). I would like to keep the relative position between two bodies as
> constant as possible. This relative position can be temporarily disturbed by
> forces applied to either of the both bodies. However, when no external
> forces applied, the position between the two bodies to be restored to the
> originally predefined "resting" position.
> 
> Should I use Ball Joints combined with Angular Motors, or is there other way
> to do this.
> 
> Thank you very much.
> 
> Ivan
> 
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