[ODE] ODE used in LTGameJam'03

Aras Pranckevicius nearaz at interamotion.com
Tue Jun 3 23:38:01 2003


> Nice games. Must have been a lot of fun spending long days together,
> creathing them. :-)

Yeah it was :)

> Out of curiosity (havent checked the game's code). What are you using the
> flipcull parameter for in the triangle collider?

There are parts of the road that are flipped (scaled by -1) along one or
more "joining axes" between the parts. When the part is flipped along odd
number of axes, you have to set opposite culling mode for rendering, and
opposite culling mode for collision. Of course, it could have been done by
building 2 trilists for the two culling cases, but adding flip to
tricollider seemed easier :)



Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/