[ODE] Presentation and question - READ THIS

DjArcas djarcas at hotmail.com
Sat Jul 5 11:08:44 2003


That's IT! you STAR! I owe you a beer if you're ever in the UK... and I'm
sure this has to become part of the FAQ :)
----- Original Message ----- 
From: "Shaul Kedem" <shaul_kedem@yahoo.com>
To: "DjArcas" <djarcas@hotmail.com>; "Ricard Pillosu"
<ricard@netlands-project.net>; <ode@q12.org>
Sent: Saturday, July 05, 2003 6:54 PM
Subject: Re: [ODE] Presentation and question - READ THIS


>
http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&threadm=e9t1ju0bk4r65i9jlodhl7k2l208nnm5f8%404ax.com&rnum=1&prev=/groups%3Fq%3DD3D%2Bproblem%2Bfloating%2Bpoint%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DUTF-8%26selm%3De9t1ju0bk4r65i9jlodhl7k2l208nnm5f8%25404ax.com%26rnum%3D1
>
> --- DjArcas <djarcas@hotmail.com> wrote:
> > That's the basis I've been going on, but the ode
> > renderer or mine is pretty
> > much interchangeable, and I got it down to literally
> > a single line of code -
> > InitD3D or not... I've run every
> > boundschecker/memory thrasher I can get my
> > hands on... and nothing. I'm now trying to backtrack
> > through ODE and find
> > where the QNANs come from.
> >
> > Adam
> > ----- Original Message ----- 
> > From: "Shaul Kedem" <shaul_kedem@yahoo.com>
> > To: "DjArcas" <djarcas@hotmail.com>; "Ricard
> > Pillosu"
> > <ricard@netlands-project.net>; <ode@q12.org>
> > Sent: Saturday, July 05, 2003 6:39 PM
> > Subject: Re: [ODE] Presentation and question
> >
> >
> > > > It disappears if I don't ininit3D, but check the
> > > > positions with prprintfs
> > > > InInit3d (but no draw/render/scene flips), and
> > it
> > > > does happen. PuPurifyshows> me that D3D has
> > alalloc
> > > some 800k... totally
> > > > baffling me.
> > >
> > > So, one of two things: either D3D ininitoes
> > something
> > > to the system (which will be very weird since
> > couple
> > > of D3D projects are out there or the memory
> > allocation
> > > change gets something overwritten (corrupts
> > memory)
> > > somewhere else.
> > >
> > > Trust ODE. most times the problem is not there.
> > Also
> > > trust D3D, unless you are doing something highly
> > > ununrthodox the problem is somewhere else.
> > >
> > > I suggest you start tracking it down using the
> > removal
> > > of pepiecesf code strategy. Good luck :-)
> >
> >
> > That's the basis I've been going on, but the ode
> > renderer or mine is pretty
> > much interchangeable, and I got it down to literally
> > a single line of code -
> > InitD3D or not... I've run every
> > boundschecker/memory thrasher I can get my
> > hands on... and nothing. I'm now trying to backtrack
> > through ODE and find
> > where the QNANs come from.
> >
> > Adam
>
>
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