[ODE] Presentation and question - READ THIS

Shaul Kedem shaul_kedem at yahoo.com
Sat Jul 5 11:04:02 2003


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--- DjArcas <djarcas@hotmail.com> wrote:
> That's the basis I've been going on, but the ode
> renderer or mine is pretty
> much interchangeable, and I got it down to literally
> a single line of code -
> InitD3D or not... I've run every
> boundschecker/memory thrasher I can get my
> hands on... and nothing. I'm now trying to backtrack
> through ODE and find
> where the QNANs come from.
> 
> Adam
> ----- Original Message ----- 
> From: "Shaul Kedem" <shaul_kedem@yahoo.com>
> To: "DjArcas" <djarcas@hotmail.com>; "Ricard
> Pillosu"
> <ricard@netlands-project.net>; <ode@q12.org>
> Sent: Saturday, July 05, 2003 6:39 PM
> Subject: Re: [ODE] Presentation and question
> 
> 
> > > It disappears if I don't ininit3D, but check the
> > > positions with prprintfs
> > > InInit3d (but no draw/render/scene flips), and
> it
> > > does happen. PuPurifyshows> me that D3D has
> alalloc
> > some 800k... totally
> > > baffling me.
> >
> > So, one of two things: either D3D ininitoes
> something
> > to the system (which will be very weird since
> couple
> > of D3D projects are out there or the memory
> allocation
> > change gets something overwritten (corrupts
> memory)
> > somewhere else.
> >
> > Trust ODE. most times the problem is not there.
> Also
> > trust D3D, unless you are doing something highly
> > ununrthodox the problem is somewhere else.
> >
> > I suggest you start tracking it down using the
> removal
> > of pepiecesf code strategy. Good luck :-)
> 
> 
> That's the basis I've been going on, but the ode
> renderer or mine is pretty
> much interchangeable, and I got it down to literally
> a single line of code -
> InitD3D or not... I've run every
> boundschecker/memory thrasher I can get my
> hands on... and nothing. I'm now trying to backtrack
> through ODE and find
> where the QNANs come from.
> 
> Adam


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