[ODE] ODE is massively slow

Chris Brodie Chris.Brodie at macquarie.com
Thu Jan 30 17:07:59 2003


Sure! Doe this mean that my entire scene's base geometry should be in this generic geomgroup bucket? Once I have a few thousand objects will it make a difference to anything providing I use a large hash space like this:

dHashSpaceSetLevels (m_Space, 2, 16);

Thanks for the help

-----Original Message-----
From: David McClurg [mailto:dmcclurg@pandemicstudios.com.au]

put all your terrain geoms (the 16 boxes) in a geom "group" so they do not self-collide.


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